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Brendan
October 4th, 2012, 08:31 PM
S-FM : Manipulation

For this S-FM I would like to see intelligence in your actions.
I reserve the right to hand-pick players.
No out of game discussion.
Post daily; be an active participant.
Do not ghost/post after you have died.
Questions should be in green.
Votes should be in red.
No editing posts.
Have all night actions submitted to me before night has ended. (Before day has ended for the Jailor)

Electromaniac
Witch
Witch

Benign Neutral

Random Town
Random Town
Random Town
Random Town
Citizen
Citizen







Possible Benign Neutral Roles:
Amnesiac, Executioner, Jester, Survivor

Possible Town Roles:
Bus Driver, Citizen, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Sheriff, Vigilante.



Mechanics:
Evil Neutral team has a night chat.
Detective only sees the first target of a bus driver.




Rolecards:



Electromaniac:
Target one person each night, electrically charging them.
If a charged player visits another charged player, both targets will die.
You are immune to attacks.
Target knows they are charged.
You may target yourself.

Executioner:
Get your target lynched.
Your target may be evil neutral or town.
You are immune to attacks.
Please view Win Conditions.

Jester:
Target one person each night, annoying them (does nothing).
You win by getting lynched.
One guilty voter will die the next day.

Survivor:
Protect yourself from all forms of death at night.
You may use your ability 2 times.
Vesting does not protect you from being charged, but will protect you from dying if the charge activates.

Witch:
Target one person each night, and force them to visit another person.
You may target yourself.
Targets are notified of witching


Bus Driver:
Target two people each night, swapping their locations.
You may target yourself.
Targets know they were bused.

Citizen:
You have no night action.
You may vote during the day.

Detective:
Target one person, determining who they targeted that night.

Doctor:
Target one person each night, protecting them from attacks, including electrocution.

Escort:
Target one person each night, roleblocking them.
You can not be roleblocked.

Investigator:
Target one person each night, determining their investigative pairing.
You do not detect exact roles.

Jailor:
During the day, you may jail one person of your choosing.
At night, you may talk to your captive in jail.
You may execute if there was no lynch.
Your jailing is a perfect roleblock.
Jailed victims are immune to attacks, excluding Jailor Execution.
You may execute 2 times.
You may leave death notes.

Lookout:
Target one person each night, learning who visited them.
You may target yourself.

Sheriff:
Target one person each night, determining their alignment.
You detect Witches and Benign Neutrals
You do not detect the Electromaniac.

Vigilante:
Target one person at night, killing them.
You may not shoot night one.
You are limited to 2 bullets.
You may leave death notes.




Win Conditions:
Evil Neutrals: See all members of the town die.
Executioner: Execute your target.
Survivor: Survive until the end of the game. You may win with the Evil neutrals or the town.
Jester: Get yourself lynched.
Amnesiac: Survive until the end or (if you choose a role) see your faction win.
Town: See all members of the evil neutral team die.



Order of Operations:
1. Jailor jails.
2. Bus Driver drives (Witches witch) (affected by 3).
3. Escort roleblock.
4. Survivors vest (immune)
5. All kills (-1) + Charging
6. Doctors heal (+1)
7. Investigative results.
8. Jester annoys.



Investigative Pairings:
"Your target seeks justice" - Executioner/Vigilante/Jailor
"Your target conducts experiments" - Doctor/Electromaniac/Escort
"Your target snoops around" - Investigator/Sheriff/Jester/ Lookout
"Your target drives a lot" -Bus Driver/Detective/Witch
"Your target is a loner" - Survivor/Amnesiac/Citizen





Let me know what you think, the investigative pairings were tough...
Cryptonic is co-hosting this with me.

Fatalis
October 5th, 2012, 12:45 AM
Cryptonic is the co-host?
That would explain the style of writing the thread :p

creedkingsx
October 5th, 2012, 01:04 AM
10 player game.
I am intrigued by this. Good job, Brendan.

Brendan
October 5th, 2012, 06:01 AM
10 player game.
I am intrigued by this. Good job, Brendan.

Gracias, the investigative pairings are sketchy though. I took a few roles out for balance purposes.

Brendan
October 5th, 2012, 06:02 AM
Cryptonic is the co-host?
That would explain the style of writing the thread :p

Indeed, he sent me an outline after I sent him the role list.

Cryptonic
October 5th, 2012, 06:40 AM
A balanced investigative pairing is always the hardest part

Brendan
October 5th, 2012, 07:42 AM
A balanced investigative pairing is always the hardest part

Especially with such few role possibilities.

Bunny
October 5th, 2012, 07:44 AM
i like witch games the best, goood job.

Brendan
October 5th, 2012, 07:53 AM
i like witch games the best, goood job.

Even ugly old women need some love every now and then.

Chane
October 5th, 2012, 07:57 AM
wow brendan, I am sincerely impressed!

/instasign

love it!

Brendan
October 5th, 2012, 11:06 AM
wow brendan, I am sincerely impressed!

/instasign

love it!

Thanks for your support Chane.

BorkBot
October 5th, 2012, 12:00 PM
I like it, but I'd recommend giving witch notifications. Double witch with night chat and no notifications is just too powerful. They can control half the town and the town won't know if their own information is reliable. Even with notifications on, there's plenty of room for the scum to lie. The town has very little time to find and remove scum before they lose their majority.

Do charged citizens who get bewitched to visit people cause electromaniac kills?

If the electro maniac charges someone who has already visited their own target before the EM's action on the OoO still die if his target was charged?
i.e. the doctor visits a charged sheriff to heal him, then gets charged by the EM.. do they die?

Brendan
October 5th, 2012, 12:20 PM
I like it, but I'd recommend giving witch notifications. Double witch with night chat and no notifications is just too powerful. They can control half the town and the town won't know if their own information is reliable. Even with notifications on, there's plenty of room for the scum to lie. The town has very little time to find and remove scum before they lose their majority.

Do charged citizens who get bewitched to visit people cause electromaniac kills?

If the electro maniac charges someone who has already visited their own target before the EM's action on the OoO still die if his target was charged?i
i.e. the doctor visits a charged sheriff to heal him, then gets charged by the EM.. do they die?

To your first question, yes. To your second see the new OoO. I'm reluctant to add notifications for witching. I want all of the members of the town to really have to think about their actions and if they were witched or not. This S-FM is more of an experiment than anything.

BorkBot
October 5th, 2012, 12:27 PM
Another option could be to give the witches a night chat together, but not with the EM.

Brendan
October 5th, 2012, 12:29 PM
Another option could be to give the witches a night chat together, but not with the EM.

The whole point is to have them help the electromaniac kill. I suppose I'll add notifications.

BorkBot
October 5th, 2012, 12:31 PM
The whole point is to have them help the electromaniac kill.
If the EM's targets say they got charged in day chat, they still can.

BorkBot
October 5th, 2012, 12:33 PM
Oh wait, it says:

You may target yourself.
I'm confused. Does this mean the witch can make someone target the witch him/herself, or does it mean the witch can make their target target themselves?

I guess self-targeted charges don't go boom though :p

Brendan
October 5th, 2012, 12:50 PM
If I'm a witch I can make my target (let's say a doctor) heal me.
I could also make an electromaniac target himself.

Brendan
October 5th, 2012, 12:52 PM
Just fixed the electromanic, I didn't want him to be charged all the time, rather, he can charge himself at night.

BorkBot
October 5th, 2012, 03:55 PM
You know what.. I'm approving this. It's a slightly smaller game and it should be possible to run it alongside a few others.

Approved.

BorkBot
October 5th, 2012, 03:59 PM
Please do add a list of rules and regulations, including general stuff like don't PM, don't edit posts, night action submissions, lynch votes, day skips etc.

Cryptonic
October 5th, 2012, 05:56 PM
Also, investigative pairings are missing jailor.

Brendan
October 5th, 2012, 06:08 PM
Please do add a list of rules and regulations, including general stuff like don't PM, don't edit posts, night action submissions, lynch votes, day skips etc.
Will do

Also, investigative pairings are missing jailor.
Will fix