Brendan
October 4th, 2012, 08:31 PM
S-FM : Manipulation
For this S-FM I would like to see intelligence in your actions.
I reserve the right to hand-pick players.
No out of game discussion.
Post daily; be an active participant.
Do not ghost/post after you have died.
Questions should be in green.
Votes should be in red.
No editing posts.
Have all night actions submitted to me before night has ended. (Before day has ended for the Jailor)
Electromaniac
Witch
Witch
Benign Neutral
Random Town
Random Town
Random Town
Random Town
Citizen
Citizen
Possible Benign Neutral Roles:
Amnesiac, Executioner, Jester, Survivor
Possible Town Roles:
Bus Driver, Citizen, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Sheriff, Vigilante.
Mechanics:
Evil Neutral team has a night chat.
Detective only sees the first target of a bus driver.
Rolecards:
Electromaniac:
Target one person each night, electrically charging them.
If a charged player visits another charged player, both targets will die.
You are immune to attacks.
Target knows they are charged.
You may target yourself.
Executioner:
Get your target lynched.
Your target may be evil neutral or town.
You are immune to attacks.
Please view Win Conditions.
Jester:
Target one person each night, annoying them (does nothing).
You win by getting lynched.
One guilty voter will die the next day.
Survivor:
Protect yourself from all forms of death at night.
You may use your ability 2 times.
Vesting does not protect you from being charged, but will protect you from dying if the charge activates.
Witch:
Target one person each night, and force them to visit another person.
You may target yourself.
Targets are notified of witching
Bus Driver:
Target two people each night, swapping their locations.
You may target yourself.
Targets know they were bused.
Citizen:
You have no night action.
You may vote during the day.
Detective:
Target one person, determining who they targeted that night.
Doctor:
Target one person each night, protecting them from attacks, including electrocution.
Escort:
Target one person each night, roleblocking them.
You can not be roleblocked.
Investigator:
Target one person each night, determining their investigative pairing.
You do not detect exact roles.
Jailor:
During the day, you may jail one person of your choosing.
At night, you may talk to your captive in jail.
You may execute if there was no lynch.
Your jailing is a perfect roleblock.
Jailed victims are immune to attacks, excluding Jailor Execution.
You may execute 2 times.
You may leave death notes.
Lookout:
Target one person each night, learning who visited them.
You may target yourself.
Sheriff:
Target one person each night, determining their alignment.
You detect Witches and Benign Neutrals
You do not detect the Electromaniac.
Vigilante:
Target one person at night, killing them.
You may not shoot night one.
You are limited to 2 bullets.
You may leave death notes.
Win Conditions:
Evil Neutrals: See all members of the town die.
Executioner: Execute your target.
Survivor: Survive until the end of the game. You may win with the Evil neutrals or the town.
Jester: Get yourself lynched.
Amnesiac: Survive until the end or (if you choose a role) see your faction win.
Town: See all members of the evil neutral team die.
Order of Operations:
1. Jailor jails.
2. Bus Driver drives (Witches witch) (affected by 3).
3. Escort roleblock.
4. Survivors vest (immune)
5. All kills (-1) + Charging
6. Doctors heal (+1)
7. Investigative results.
8. Jester annoys.
Investigative Pairings:
"Your target seeks justice" - Executioner/Vigilante/Jailor
"Your target conducts experiments" - Doctor/Electromaniac/Escort
"Your target snoops around" - Investigator/Sheriff/Jester/ Lookout
"Your target drives a lot" -Bus Driver/Detective/Witch
"Your target is a loner" - Survivor/Amnesiac/Citizen
Let me know what you think, the investigative pairings were tough...
Cryptonic is co-hosting this with me.
For this S-FM I would like to see intelligence in your actions.
I reserve the right to hand-pick players.
No out of game discussion.
Post daily; be an active participant.
Do not ghost/post after you have died.
Questions should be in green.
Votes should be in red.
No editing posts.
Have all night actions submitted to me before night has ended. (Before day has ended for the Jailor)
Electromaniac
Witch
Witch
Benign Neutral
Random Town
Random Town
Random Town
Random Town
Citizen
Citizen
Possible Benign Neutral Roles:
Amnesiac, Executioner, Jester, Survivor
Possible Town Roles:
Bus Driver, Citizen, Detective, Doctor, Escort, Investigator, Jailor, Lookout, Sheriff, Vigilante.
Mechanics:
Evil Neutral team has a night chat.
Detective only sees the first target of a bus driver.
Rolecards:
Electromaniac:
Target one person each night, electrically charging them.
If a charged player visits another charged player, both targets will die.
You are immune to attacks.
Target knows they are charged.
You may target yourself.
Executioner:
Get your target lynched.
Your target may be evil neutral or town.
You are immune to attacks.
Please view Win Conditions.
Jester:
Target one person each night, annoying them (does nothing).
You win by getting lynched.
One guilty voter will die the next day.
Survivor:
Protect yourself from all forms of death at night.
You may use your ability 2 times.
Vesting does not protect you from being charged, but will protect you from dying if the charge activates.
Witch:
Target one person each night, and force them to visit another person.
You may target yourself.
Targets are notified of witching
Bus Driver:
Target two people each night, swapping their locations.
You may target yourself.
Targets know they were bused.
Citizen:
You have no night action.
You may vote during the day.
Detective:
Target one person, determining who they targeted that night.
Doctor:
Target one person each night, protecting them from attacks, including electrocution.
Escort:
Target one person each night, roleblocking them.
You can not be roleblocked.
Investigator:
Target one person each night, determining their investigative pairing.
You do not detect exact roles.
Jailor:
During the day, you may jail one person of your choosing.
At night, you may talk to your captive in jail.
You may execute if there was no lynch.
Your jailing is a perfect roleblock.
Jailed victims are immune to attacks, excluding Jailor Execution.
You may execute 2 times.
You may leave death notes.
Lookout:
Target one person each night, learning who visited them.
You may target yourself.
Sheriff:
Target one person each night, determining their alignment.
You detect Witches and Benign Neutrals
You do not detect the Electromaniac.
Vigilante:
Target one person at night, killing them.
You may not shoot night one.
You are limited to 2 bullets.
You may leave death notes.
Win Conditions:
Evil Neutrals: See all members of the town die.
Executioner: Execute your target.
Survivor: Survive until the end of the game. You may win with the Evil neutrals or the town.
Jester: Get yourself lynched.
Amnesiac: Survive until the end or (if you choose a role) see your faction win.
Town: See all members of the evil neutral team die.
Order of Operations:
1. Jailor jails.
2. Bus Driver drives (Witches witch) (affected by 3).
3. Escort roleblock.
4. Survivors vest (immune)
5. All kills (-1) + Charging
6. Doctors heal (+1)
7. Investigative results.
8. Jester annoys.
Investigative Pairings:
"Your target seeks justice" - Executioner/Vigilante/Jailor
"Your target conducts experiments" - Doctor/Electromaniac/Escort
"Your target snoops around" - Investigator/Sheriff/Jester/ Lookout
"Your target drives a lot" -Bus Driver/Detective/Witch
"Your target is a loner" - Survivor/Amnesiac/Citizen
Let me know what you think, the investigative pairings were tough...
Cryptonic is co-hosting this with me.