PDA

View Full Version : S-FM Surge



Chane
September 25th, 2012, 11:21 AM
Chane is proud to present:
S-FM SURGE!




=-Neutrals-=
-Neutralizer
-Serial Killer
-[hidden neutral benign]
-[hidden neutral benign]
-[Evil Town Power]

=-Town-=
-Mayor
-sheriff
-[town killing]
-[town power]
-[town power]
-[town protective]
-[town hidden]
-[town hidden]





Role Cards:


The Bodyguard is a role intended for keeping town aligned roles alive. If a player the Bodyguard selected at night is attacked, the Bodyguard and the attacker die instead of the person being protected.

-Ignores invulnerability
-Cannot be healed when defending target
-Prevents Cultist conversion
-Protects from ALL attacks against his target that night, but will only retaliate against the first killer. (First killer to PM me his action)
The role has the ability to swap the positions of two players each night, night actions that target one of the swapped players will be redirected to the other one.

-Can target self
The role has a bulletproof vest to protect them from all night-time attacks for a single night.

-Bullet-proof vest (1 use, must be activated)
-wins ties vs any and all neutrals
The role has the ability to view the roles of dead players and see their last target

-Discovers last night target
-Discovers last will
-Discovers role

This role has the ability to track one person's activity each night.

-Ignores detection immunity
Every night the Doctor can target a player to heal, and that player will survive if attacked by only one killing role


The role has the ability to role-block a target at night, preventing them from using their night ability.

-Cannot be roleblocked
-Will not receive notification of blocking a role-block immune target
The role can investigate a player at night, revealing a clue pertaining to their role
This role has the ability to jail and role-block one player each night. The Jailor can speak anonymously with the jailed person at night, and optionally execute them.

-Limited to 1 execution
-Can jail on lynch days, but not execute
-Jailing grants detainee temporary night immunity
-Execution ignores night immunity
-Jailing ignores role-block immunity
The Lookout has the ability to observe a player and see who "visited" them.

-Ignores Detection immunity
A Mayor can reveal their role to the entire town during the day by PMing the host a -vote command.

-Revealed vote counts for 3
-Cannot be healed after revealing
-Cannot be neutralized
The role has the ability to check the innocence of a player at night.

-Detects Serial Killer, Evil Naturals
This role automatically kills any player who targets him if the Veteran goes on alert. The Veteran is a high-risk high-reward role.

-Limited to 2 alerts
-Does not ignore invulnerability
This role has the ability to kill a target at night, with a limited number of shots available.

-Limited to 2 shots
-CANNOT day shoot
-Does not ignore invulnerability



The Neutralizer has the ability to convert somebody to evil neutral alignment during the night, he only changes alignment, NOT role. so a citizen can become an evil neutral in which case he wins ties with the town!

Misc: all natural evils will be given a list all the current neutral evils in the game, but not their role, and you do not receive a night chat. this means players are forced to be active during day chat to try to communicate with each other what they want to do, they win by killing off the serial killer and town. they win with all other evil neutrals and benign neutrals that are left in the game

-can convert 3 people to natural evils, one each night with 1 night in between
-conversion pierces night immunity!
-has one auto-use vest during the night
-has detection immunity
-1 night between conversions
-if the converted is on a charge based system they get 1 extra charge


The Amnesiac is a neutral role with the ability to take on the roles of people in the graveyard, swaying the game balance into either faction, depending on what he chooses. He is one of the most sought-after roles, being able to reinforce any side which has taken losses.


The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If the target is killed at night, the Executioner will become a Jester.

-Target is always town
The Jester is a neutral role that is able to annoy other players at night; the Jester only wins if they are lynched during the day.

-Targets are not informed of being annoyed.
-If you are lynched during the day, you may choose one person regardless of whether or not they voted for you to take with you to the grave.
-This lynch kill will ignore any night immunities/healing the victim may have.
-Kill happens at end of day, simultaneous with the lynching of the Jester.
Serial Killers are one of the most deadly roles in the game and essentially work as an independent Mafia. The Serial Killer must be the last player remaining in the game in order to win. The role has the ability to kill one player each night.

-Kills roleblockers (excluding Jailors)
-One use auto-vest
-cannot be neutralized
Survivors, much like Citizens, can use various strategies in their favor even if the role doesn't boast many night options. The role has bulletproof vests to survive attacks at night and must simply survive to the end of the game in order to win regardless of whether the Town or Mafia win.

-Limited to 3 vests (must be activated)




Investigator pairings:

keep in mind that if veteran shows up for example it could be both town and neutral!


"your target seeks justice" - Executioner / Sheriff
"Your target owns an unusual amount of knifes" - Doctor / Serial Killer
"Your target owns a huge truck, he's a redneck to" - Bus Driver
"Your target spends the night with people" - Bodyguard / Escort
"Your target is a loner" - Survivor
"Your target owns several weapons" - Jailor / Vigilante
"Your target is looking, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac
"Your target owns a veritable arsenal of weapons of all shapes and sizes" - Veteran
"Your target is not suspicious" - Citizen / Jester / Neutralizer





OoO

Jailor Jails and Jailor night chat starts
Bullet proof vests are used
Witch > Bus driver > roleblockers
Neutralizer converts
Kills
Invest roles detect




Win Priorities


Serial Killer
Town
Evil Naturals
Natural Benign





Rules


Only text in day chat
no giving out names of your fellow natural evils if you are converted
no hidden text
no posting once you're dead
as town, play for the town, don't play to be converted
NO LURKING, 3 posts per day is minimum, otherwise replacement. (PM me if you have a good reason)

Blazer
September 25th, 2012, 11:41 AM
Can SK win with the rest of the neutrals?

Chane
September 25th, 2012, 11:52 AM
Can SK win with the rest of the neutrals?

that depends on if he is Targeted by the Neutralizer or not. if not he can only win alone. if yes, he wins with the evil's

I am considering changing it in such a way that the sk can only win alone but I would need some feedback on this!

Blazer
September 25th, 2012, 12:07 PM
that depends on if he is Targeted by the Neutralizer or not. if not he can only win alone. if yes, he wins with the evil's

I am considering changing it in such a way that the sk can only win alone but I would need some feedback on this!
Nuetralizer seems really strong.
Definitely seems like a game favored for neutrals. He can steal the town PRs and use them to his advantage. Plus they already know who the other natural evils or w/e are. So they know who NOT to use an ability on. Plus you only have two hidden town. So there is only a 2/12 chance to hit citizen. And that's if BOTH are citizens.

Damus_Graves
September 25th, 2012, 12:12 PM
Neutralizer seems to need to be nerfed.
Noone should know who anyone is in this type of game.

Damus_Graves
September 25th, 2012, 12:14 PM
Perhaps it should only work on citizen and neutrals

Chane
September 25th, 2012, 12:37 PM
Perhaps it should only work on citizen and neutrals

I can remove either of the 2,

I would prefer to keep the make roles neutral but that they don't know. and keep in mind the 1 night between ;) I will give it some thinking

Fatalis
September 28th, 2012, 04:11 AM
Balance issues. 1 v 1 v 9 v 2(?)
Even with conversions any decent town can win this game easily

BorkBot
October 5th, 2012, 04:36 PM
The neutralizer is balanced because he only has limited recruits. To spice things up and make it more balanced in the beginning, I'd recommend replacing 1 town player with a "town PR" who starts the game as neutral evil.

It should be impossible to convert the Mayor and Serial Killer imo. They would give the evil "naturals" too much power in this particular setup.


Please add:
Order of Operations
Game rules
A list of possible roles for the hidden roles categories, for easy viewing.

Chane
October 6th, 2012, 07:01 AM
The neutralizer is balanced because he only has limited recruits. To spice things up and make it more balanced in the beginning, I'd recommend replacing 1 town player with a "town PR" who starts the game as neutral evil.

It should be impossible to convert the Mayor and Serial Killer imo. They would give the evil "naturals" too much power in this particular setup.


Please add:
Order of Operations
Game rules
A list of possible roles for the hidden roles categories, for easy viewing.

ok! is being worked on!

Chane
October 6th, 2012, 07:23 AM
UPDATE 06-10-12 16:22 GMT+2


Serial Killer and Mayor cannot be converted
added one natural evil town power role and removed one town power
OoO added
win priorities added
Rules added

BorkBot
October 6th, 2012, 09:15 AM
Please add that roles list for easy viewing, like so:



=-Neutrals-=
-Neutralizer
-Serial Killer
-[hidden neutral benign]
-[hidden neutral benign]
-[Evil Town Power]

=-Town-=
-Mayor
-sheriff
-[town killing]
-[town power]
-[town power]
-[town protective]
-[town hidden]
-[town hidden]

Hidden Benign Neutral: Jester, Survivor, Executioner, ...
Hidden Town Power: Investigator, Lookout, ...
Hidden Town Killing: Vigilante, Jailor, Veteran, Bodyguard(?)
Hidden Town Protective: Doctor, Bodyguard, ...


For reader-friendliness ;)

Chane
October 6th, 2012, 09:16 AM
Please add that roles list for easy viewing, like so:



For reader-friendliness ;)

offcourse :)

I will update it when I get back from the theater