Chane
September 25th, 2012, 11:21 AM
Chane is proud to present:
S-FM SURGE!
=-Neutrals-=
-Neutralizer
-Serial Killer
-[hidden neutral benign]
-[hidden neutral benign]
-[Evil Town Power]
=-Town-=
-Mayor
-sheriff
-[town killing]
-[town power]
-[town power]
-[town protective]
-[town hidden]
-[town hidden]
Role Cards:
The Bodyguard is a role intended for keeping town aligned roles alive. If a player the Bodyguard selected at night is attacked, the Bodyguard and the attacker die instead of the person being protected.
-Ignores invulnerability
-Cannot be healed when defending target
-Prevents Cultist conversion
-Protects from ALL attacks against his target that night, but will only retaliate against the first killer. (First killer to PM me his action)
The role has the ability to swap the positions of two players each night, night actions that target one of the swapped players will be redirected to the other one.
-Can target self
The role has a bulletproof vest to protect them from all night-time attacks for a single night.
-Bullet-proof vest (1 use, must be activated)
-wins ties vs any and all neutrals
The role has the ability to view the roles of dead players and see their last target
-Discovers last night target
-Discovers last will
-Discovers role
This role has the ability to track one person's activity each night.
-Ignores detection immunity
Every night the Doctor can target a player to heal, and that player will survive if attacked by only one killing role
The role has the ability to role-block a target at night, preventing them from using their night ability.
-Cannot be roleblocked
-Will not receive notification of blocking a role-block immune target
The role can investigate a player at night, revealing a clue pertaining to their role
This role has the ability to jail and role-block one player each night. The Jailor can speak anonymously with the jailed person at night, and optionally execute them.
-Limited to 1 execution
-Can jail on lynch days, but not execute
-Jailing grants detainee temporary night immunity
-Execution ignores night immunity
-Jailing ignores role-block immunity
The Lookout has the ability to observe a player and see who "visited" them.
-Ignores Detection immunity
A Mayor can reveal their role to the entire town during the day by PMing the host a -vote command.
-Revealed vote counts for 3
-Cannot be healed after revealing
-Cannot be neutralized
The role has the ability to check the innocence of a player at night.
-Detects Serial Killer, Evil Naturals
This role automatically kills any player who targets him if the Veteran goes on alert. The Veteran is a high-risk high-reward role.
-Limited to 2 alerts
-Does not ignore invulnerability
This role has the ability to kill a target at night, with a limited number of shots available.
-Limited to 2 shots
-CANNOT day shoot
-Does not ignore invulnerability
The Neutralizer has the ability to convert somebody to evil neutral alignment during the night, he only changes alignment, NOT role. so a citizen can become an evil neutral in which case he wins ties with the town!
Misc: all natural evils will be given a list all the current neutral evils in the game, but not their role, and you do not receive a night chat. this means players are forced to be active during day chat to try to communicate with each other what they want to do, they win by killing off the serial killer and town. they win with all other evil neutrals and benign neutrals that are left in the game
-can convert 3 people to natural evils, one each night with 1 night in between
-conversion pierces night immunity!
-has one auto-use vest during the night
-has detection immunity
-1 night between conversions
-if the converted is on a charge based system they get 1 extra charge
The Amnesiac is a neutral role with the ability to take on the roles of people in the graveyard, swaying the game balance into either faction, depending on what he chooses. He is one of the most sought-after roles, being able to reinforce any side which has taken losses.
The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If the target is killed at night, the Executioner will become a Jester.
-Target is always town
The Jester is a neutral role that is able to annoy other players at night; the Jester only wins if they are lynched during the day.
-Targets are not informed of being annoyed.
-If you are lynched during the day, you may choose one person regardless of whether or not they voted for you to take with you to the grave.
-This lynch kill will ignore any night immunities/healing the victim may have.
-Kill happens at end of day, simultaneous with the lynching of the Jester.
Serial Killers are one of the most deadly roles in the game and essentially work as an independent Mafia. The Serial Killer must be the last player remaining in the game in order to win. The role has the ability to kill one player each night.
-Kills roleblockers (excluding Jailors)
-One use auto-vest
-cannot be neutralized
Survivors, much like Citizens, can use various strategies in their favor even if the role doesn't boast many night options. The role has bulletproof vests to survive attacks at night and must simply survive to the end of the game in order to win regardless of whether the Town or Mafia win.
-Limited to 3 vests (must be activated)
Investigator pairings:
keep in mind that if veteran shows up for example it could be both town and neutral!
"your target seeks justice" - Executioner / Sheriff
"Your target owns an unusual amount of knifes" - Doctor / Serial Killer
"Your target owns a huge truck, he's a redneck to" - Bus Driver
"Your target spends the night with people" - Bodyguard / Escort
"Your target is a loner" - Survivor
"Your target owns several weapons" - Jailor / Vigilante
"Your target is looking, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac
"Your target owns a veritable arsenal of weapons of all shapes and sizes" - Veteran
"Your target is not suspicious" - Citizen / Jester / Neutralizer
OoO
Jailor Jails and Jailor night chat starts
Bullet proof vests are used
Witch > Bus driver > roleblockers
Neutralizer converts
Kills
Invest roles detect
Win Priorities
Serial Killer
Town
Evil Naturals
Natural Benign
Rules
Only text in day chat
no giving out names of your fellow natural evils if you are converted
no hidden text
no posting once you're dead
as town, play for the town, don't play to be converted
NO LURKING, 3 posts per day is minimum, otherwise replacement. (PM me if you have a good reason)
S-FM SURGE!
=-Neutrals-=
-Neutralizer
-Serial Killer
-[hidden neutral benign]
-[hidden neutral benign]
-[Evil Town Power]
=-Town-=
-Mayor
-sheriff
-[town killing]
-[town power]
-[town power]
-[town protective]
-[town hidden]
-[town hidden]
Role Cards:
The Bodyguard is a role intended for keeping town aligned roles alive. If a player the Bodyguard selected at night is attacked, the Bodyguard and the attacker die instead of the person being protected.
-Ignores invulnerability
-Cannot be healed when defending target
-Prevents Cultist conversion
-Protects from ALL attacks against his target that night, but will only retaliate against the first killer. (First killer to PM me his action)
The role has the ability to swap the positions of two players each night, night actions that target one of the swapped players will be redirected to the other one.
-Can target self
The role has a bulletproof vest to protect them from all night-time attacks for a single night.
-Bullet-proof vest (1 use, must be activated)
-wins ties vs any and all neutrals
The role has the ability to view the roles of dead players and see their last target
-Discovers last night target
-Discovers last will
-Discovers role
This role has the ability to track one person's activity each night.
-Ignores detection immunity
Every night the Doctor can target a player to heal, and that player will survive if attacked by only one killing role
The role has the ability to role-block a target at night, preventing them from using their night ability.
-Cannot be roleblocked
-Will not receive notification of blocking a role-block immune target
The role can investigate a player at night, revealing a clue pertaining to their role
This role has the ability to jail and role-block one player each night. The Jailor can speak anonymously with the jailed person at night, and optionally execute them.
-Limited to 1 execution
-Can jail on lynch days, but not execute
-Jailing grants detainee temporary night immunity
-Execution ignores night immunity
-Jailing ignores role-block immunity
The Lookout has the ability to observe a player and see who "visited" them.
-Ignores Detection immunity
A Mayor can reveal their role to the entire town during the day by PMing the host a -vote command.
-Revealed vote counts for 3
-Cannot be healed after revealing
-Cannot be neutralized
The role has the ability to check the innocence of a player at night.
-Detects Serial Killer, Evil Naturals
This role automatically kills any player who targets him if the Veteran goes on alert. The Veteran is a high-risk high-reward role.
-Limited to 2 alerts
-Does not ignore invulnerability
This role has the ability to kill a target at night, with a limited number of shots available.
-Limited to 2 shots
-CANNOT day shoot
-Does not ignore invulnerability
The Neutralizer has the ability to convert somebody to evil neutral alignment during the night, he only changes alignment, NOT role. so a citizen can become an evil neutral in which case he wins ties with the town!
Misc: all natural evils will be given a list all the current neutral evils in the game, but not their role, and you do not receive a night chat. this means players are forced to be active during day chat to try to communicate with each other what they want to do, they win by killing off the serial killer and town. they win with all other evil neutrals and benign neutrals that are left in the game
-can convert 3 people to natural evils, one each night with 1 night in between
-conversion pierces night immunity!
-has one auto-use vest during the night
-has detection immunity
-1 night between conversions
-if the converted is on a charge based system they get 1 extra charge
The Amnesiac is a neutral role with the ability to take on the roles of people in the graveyard, swaying the game balance into either faction, depending on what he chooses. He is one of the most sought-after roles, being able to reinforce any side which has taken losses.
The Executioner is a neutral role with no active abilities. The Executioner wins if his target is lynched during the day. If the target is killed at night, the Executioner will become a Jester.
-Target is always town
The Jester is a neutral role that is able to annoy other players at night; the Jester only wins if they are lynched during the day.
-Targets are not informed of being annoyed.
-If you are lynched during the day, you may choose one person regardless of whether or not they voted for you to take with you to the grave.
-This lynch kill will ignore any night immunities/healing the victim may have.
-Kill happens at end of day, simultaneous with the lynching of the Jester.
Serial Killers are one of the most deadly roles in the game and essentially work as an independent Mafia. The Serial Killer must be the last player remaining in the game in order to win. The role has the ability to kill one player each night.
-Kills roleblockers (excluding Jailors)
-One use auto-vest
-cannot be neutralized
Survivors, much like Citizens, can use various strategies in their favor even if the role doesn't boast many night options. The role has bulletproof vests to survive attacks at night and must simply survive to the end of the game in order to win regardless of whether the Town or Mafia win.
-Limited to 3 vests (must be activated)
Investigator pairings:
keep in mind that if veteran shows up for example it could be both town and neutral!
"your target seeks justice" - Executioner / Sheriff
"Your target owns an unusual amount of knifes" - Doctor / Serial Killer
"Your target owns a huge truck, he's a redneck to" - Bus Driver
"Your target spends the night with people" - Bodyguard / Escort
"Your target is a loner" - Survivor
"Your target owns several weapons" - Jailor / Vigilante
"Your target is looking, maybe for a reason in life?" - Lookout / Detective / Investigator / amnesiac
"Your target owns a veritable arsenal of weapons of all shapes and sizes" - Veteran
"Your target is not suspicious" - Citizen / Jester / Neutralizer
OoO
Jailor Jails and Jailor night chat starts
Bullet proof vests are used
Witch > Bus driver > roleblockers
Neutralizer converts
Kills
Invest roles detect
Win Priorities
Serial Killer
Town
Evil Naturals
Natural Benign
Rules
Only text in day chat
no giving out names of your fellow natural evils if you are converted
no hidden text
no posting once you're dead
as town, play for the town, don't play to be converted
NO LURKING, 3 posts per day is minimum, otherwise replacement. (PM me if you have a good reason)