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Fragos
September 10th, 2012, 06:15 AM
Hello, guys! This time I invented another interesting idea for Mini-FM. It is called "Nasty Rumors"!

In the Treasure Town, there are many different rumors moving around. Some say that there is a war between two guilds. Others that there is a single, strong, poweful Dark Guild that is preparing to whittle away everyone who opposes then. The third rumor is about a group of rebels who is trying to arouse ordinary citizens in their ranks in preparation for uprising. There is also a rumor that Electro Maniac is hiding in town. Others think that there is a Mass Murderer in town. There are just SO many rumors running around, so that it's hard to differentiate truth from lies!

One rumor is certainly true though: The Dark Guild is in town, hiding amongst then, and they won't stop attacking until they dominate Treasure Town completely. Now the townsfolk are trying to gather in the central square in order to stop those hidden threats.

This is another Mini-FM game for 20 players. However, there is a catch. When game starts, players will be assigned their roles according to the one of 3 setups:

First setup: Guild Wars

Guildmaster
Hidden Mafia
Hidden Mafia
Hidden Orange Mafia
Hidden Orange Mafia
Hidden Orange Mafia
Hidden Neutral
Hidden Neutral
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Citizen
Hidden Any

Second setup: The Traitor Within

Guildmaster
Hidden Mafia
Hidden Mafia
Hidden Mafia
Hidden Mafia (Traitor)
Hidden Neutral
Hidden Neutral
Hidden Neutral
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Citizen
Hidden Any

Third setup: Revolution

Guildmaster
Hidden Mafia
Hidden Mafia
Rebel
Rebel
Hidden Netural
Hidden Neutral
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Hidden Town
Citizen
Citizen
Citizen
Citizen
Citizen
Hidden Any

(Note: Rebels can only recruit Citizens. Rebels can also kill instead of recruiting if they have 3 or more members.)


Role distribution:

Hidden Mafia: Consigliere, Mafioso, Consort, Blackmailer, Framer, Janitor, Fabricator, Actress, Drug Dealer, Grave Robber, Enforcer

Hidden Town: Sheriff, Investigator, Detective, Lookout, Doctor, Bodyguard, Escort, Bus Driver, Town Elder, Mason, Jailor, Vigilante, Veteran, Journalist, Coroner, Citizen

Hidden Neutral: Serial Killer, Mass Murderer, Arsonist, Electro Maniac, Ravager, Killer Agent, Rebel, Witch, Amnesiac, Jester, Executioner, Survivor, Student, Skyper, Corrupt Journalist

Hidden Any can be any of the roles listed above (including Mafia)

In addition to that, players will be able to use their special Overwork abilities (see role cards).
So? Can you imange the suspence created in the such game? Once the game starts, there is no telling which setup you will end in (except for few scum roles that know their place here).

Any other suggestion and support will be appreciated! Here is also the list of game accounts:

M-FM Bidoof
M-FM Celebi
M-FM Chatot
M-FM Cresselia
M-FM Darkrai
M-FM Diglett
M-FM Drowzee
M-FM Dusknoir
M-FM Grovyle
M-FM Lapras
M-FM Loudred
M-FM Magnezone
M-FM Manaphy
M-FM Marill
M-FM Minun
M-FM Plusle
M-FM Skuntank
M-FM Sunflora
M-FM Uxie
M-FM Wigglytuff

Fatalis
September 10th, 2012, 06:18 AM
Looks kinda interesting... It will not be very difficult to find out which set up though, and 5 mafia seems kinda OP.. correct me if I'm wrong

Cryptonic
September 10th, 2012, 07:02 AM
I like this, Fragos. It would be interesting to see how this would progress.

However, I just want to make sure that all setups have roles that can identify which setup you are in, and not just 1 (like having orange mafia is a dead giveaway you're in setup 1).

BorkBot
September 10th, 2012, 07:18 AM
Unconverted citizens should not win with any other faction than the town. It creates problems when the most basic of roles benefits from being uncooperative to its own faction.

Other than that the idea could work, though as others have said the 5 man mafia team in a 20 man game easily creates balance issues, especially when the town has no confirmed roles to rely on. I'd recommend putting a couple of confirmed roles in there, such as a mayor and a lookout.

Fragos
September 10th, 2012, 07:24 AM
I said that unconverted Citizens can win with either Rebels or Town. They will still need to get rid of Mafia and killing neutrals. This in turn will also encourage Mafia to target citizens more often. I originally intended to put 4 mafia instead of 5 in the second setup, but considering the fact there there is 6 Mafia in first setup and 3 Mafia + 2 Rebels in the third, I think that this setting for the second setup should be fine.

BorkBot
September 10th, 2012, 07:28 AM
Point still stands. It encourages citizens to lurk and be generally unhelpful because they can win with 2 factions and they'll vote town PRs out if it gives them an easier win.. Not good for the game.

Fragos
September 10th, 2012, 07:55 AM
Well, I'll think about that.

Anyway, just for short warning i'll be absent in a week from 15 Sep. to 23 Sep.

creedkingsx
September 10th, 2012, 10:49 AM
I like the idea of the possibility being 1 of three setups.
Like Crypt said, though, Orange mafia will be the first to know if setup 1 produces, and if setup 2 produces, red mafia will be the first to know. Which isn't that big of a deal in the case of setup 2, imo, but idk. :P

BorkBot
September 11th, 2012, 07:07 AM
Rolecards, Order of Operations, Rules etc?

Fragos
September 11th, 2012, 08:05 AM
I'm planning to include the "Overwork" abilities soon. It is the equvalent of Special abilites from unreleased "Humans vs Dragons" Mini-FM.

Overwork will allow players to use more powerful version of their night actions. Each Overwork ability can be used only once per game, so pick up a perfect night to use it! I will post role cards soon along with their Overwork abilities.

Fragos
September 11th, 2012, 08:56 AM
Ok, staring from now, I will slowly post the roles, along with their basic and Overwork abilities.

The Mafia's goal is to kill everyone who opposes then. This includes Town, Rebels, Neutral Killers and another Mafia. If there is a Traitor and Guildmaster present, the game will not end until either the Traitor or Guildmaster are eliminated.

Guildmaster
You can kill one person every night. You are immune to detection and cannot be watched normally. You will survive the first attack made against you.
Overwork - Will of the Guildmaster: Activate before night begins. No other player will be able to use their Overwork abilities. A special notice will appear to all players when whis happens.

Consigliere
You can kill one person every night. You can also check one person for possible roles.
Overwork - Morse Code: Detects the exact role of a player instead of a possible role list and relays that role to his Mafia teammates. Works even if Consigliere is killed on the same night. Does not detect the Guildmaster, who will still show up as Citizen to Mafia team.

Mafioso
You can kill one person every night.
Overwork - Imposter: You will kill and disguise as your current target and your original body will be cleaned. Your Overwork will fail if your target survives the attack.

Consort
You can kill one person every night. You can also charm one person every night, roleblocking then.
Overwork - Love Triangle: You can roleblock two people instead of one.

Blackmailer
You can kill one person every night. You can also silence one player every night. A blackmailed person cannot speak at all, and is only allowed to do the following actions during the day: -vote ~player~ (up to 2 times in a day) and -unvote ~player~ (only 1 time in day), meaning the he can change his vote to another player only ONCE. A blackmailed Town Elder cannot reveal himself.
Overwork - Silence is Golden: You can silence two people instead of one.

Framer
You can kill one person every night. You can frame one player as any role of your choice. You can do this to your team mates, but you cannot do this on yourself. Detectives without Owl Eyes will see a false report.
Overwork - False Evidence: Your target is framed permanently as long as Framer is alive. Target cannot be your teammate (unless you are Traitor aiming for Guildmaster)

Janitor
You can kill one person every night. You can also clean role of a person that is about to be killed. You have 2 cleanings (not including your Overwork action)
Overwork - Dressing the Corpse: Instead of cleaning your target, you can make it to appear as any Town role. No last will will be displayed, though.

Fabricator
You can kill one person every night. You can make your kills come from any possible source (like from Serial Killer, Vigilante, Veteran, etc...
Overwork - Interrogation: Activate before night begins. You will imitate the Jailor and jail your target in a attempt to interrogate then. (this will roleblock then, but will not give then night immunity). During Overwork, you can only kill your chosen target, and no other Mafia team member can make a kill on your Overwork night either. However, your Overwork kill will not ignore any healing, immunity or protection. You can spare your target if you want. Your kill will be shown as if your target was executed by Jailor.

Actress
You can kill one person every night. You can also imitate chosen player's role. If you die on the same night/following day, you will appear as the chosen role in a graveyard.
Overwork - Oscar Award: You can imitate any role of your choice during Overwork night/following day. You will stay in house during Overwork night.

Drug Dealer
You can kill one person every night. You can also drug one person, making then to believe they were switched, attacked and healed, charmed, confused, burned, or paralyzed.
Overwork - Power of the Drug: Your drug will actually heal, charm, burn, paralyze, or confuse your target to a random player. Pick an effect of your choice. Healing drug will still make player to believe he was attacked and healed.

Grave Robber
You can kill one person every night. You can rob a grave, giving you the one-use ability of a dead player. Each grave can be only robbed once
Overwork - Fresh Grave: You can rob the grave and use stolen ability at the same time during Overwork night. But there is a restriction - your target cannot be dead for more than 1 night.

Enforcer
You can kill one person every night. You can also enforce a player, preventing his role from changing.
Overwork - Stop Killing Yourself: In addition to enforcing, you will also permanently seal your target's Overwork action. Any Overwork action that would be done by your target on the same night becomes normal action (in case of multiple targets one will be picked randomly).

Traitor
Is a sub-role, can appear as any Mafia role in the red team. Your goal is the same as other Mafia in your team, except that you also needs to eliminate Guildmaster first. You can ignore Guildmaster's orders and act on your own. You CAN target Guildmaster with your night actions.
Overwork: You have the same Overwork action as the Mafia role that you are posing as.

BorkBot
September 11th, 2012, 09:27 AM
Can all mafia roles kill and use their normal action at the same time?

Fragos
September 11th, 2012, 10:07 AM
No, they can only either kill or use their Normal/Overwork action. Some killing roles, like Mafioso and Fabricator can replace their normal kill with Overwork listed above. Guildmaster can Overwork and kill on the same night.

Fragos
September 11th, 2012, 11:02 AM
The Town consists of somehat confused people that are unaware of the number of threats or the behavior of their enemies. They olny win once all Mafia, Rebels and Neutral Killers are eliminated.

Sheriff
You can check one person from being a member of Mafia, wanted killer, or a member of Rebels.
Overwork - Complete Evidence: You will ignore any detection immunity or framing effect while checking your target. You will get more accurate information about your target's alignment (Red/Orange Mafia, exact type of Neutral Killer).

Investigator
You can check one person to see a list of possible roles. Your target will be one of the roles in the list.
Overwork - Correct Answer: You will find the exact role of your target. Unlike Sheriff's Overwork, you cannot detect Guildmasterr that way, who will still show up as Citizen during your Overwork.

Detective
You can track one person to learn the name of anyone that was visited by your target this night.
Overwork - Owl Eyes: You will track and watch your target at the same time. You can see Guildmaster while Overworking.

Lookout
You can watch one person to learn the name of anyone who visits your target.
Overwork - Owl Eyes: You will track and watch your target at the same time. You can see Guildmaster while Overworking.

Doctor
You can heal one person every night
Overwork - Self-Medication: You can heal yourself instead of anyone else.

Bodyguard
You can protect one person during the night, taking your life in attempt to kill the attacker.
Overwork - Jesus Loves Me: You will not die if you intercept your attacker, and you will ignore the attacker's night immunity. You cannot be roleblocked while Overworking.

Escort
You can charm one person every night, roleblocking then. Roleblocks works on most Overwork actions as well.
Overwork - House Party: Instead of charming your target, you will charm anyone who visits you. Will affect even players that targeted multiple persons (if one of those people is you).

Bus Driver
You can switch two players with each other, redirecting night action aimed at then.
Overwork - Wheel Shuffle: You can switch yourself with another player.

Town Elder
You can reveal yourself normally to town. If you do, you voting power become equal to 3 votes.
Overwork - Respect the Elder: Activate during the day, either together with your reveal action or after you already revealed yourself. This day, town will be able to perform 2 lynches instead of one.

Mason
You can recruit Citizens into Masons, or kill Rebels if you visit then. If you visit a member of Mafia, he will know who you are. Also, watch out for possible Killer Agent who can feign a succesful recruit.
Overwork - Beat Up: Activate only if you control 3 or more Masons. All Mason will visit and beat up your target, killing him. Will not ignore healing or protection

Jailor
You can jail and roleblock one person at the beginning of night. Your target will be night immune for the duration. You can execute your target if there was no lynch on the last day, or during your Overwork. You have 3 executions. Your executions will ignore any immunity, protection or healing.
Overwork - Russian Roulette: Instead of jailing one person, you can jail two people. You must execute one of then. Your targets can also talk with each other.

Vigilante
You can kill one person during the night. You have 3 shots.
Overwork - At Gunpoint: Instead of killing your target, you will leave a threatening message. The next day, you have the option to day shoot your target (it will use your shot as well).

Veteran
You can go on alert up to 3 times. You will attack anyone who visits you while on alert.
Overwork - Hands Up or I'll Shoot!: You will not kill Town roles while on your next alert.

Journalist
At the beginning of night, you can ask for an article from your target. The article will be posted on the next night.
Overwork - Hot Interview: Instead of taking an article, you will directly interview your target in the night chat. The entire interview chat will be posted at the beginning of the next day, except that Journalist and his target's name will be anonymous in the interview chat.

Coroner
You can check a dead body for their role and history of night actions.
Overwork - Differential Diagnosis: You will find your target's role, their night actions, and any feedback that they have received (including investigative roles)

Citizen
You have the power in your vote.
Overwork - Leave me Alone!: You will barricade your house, protecting yourself from a single night attack. Neither Masons nor Rebels will be able to recruit you tonight. Will not prevent paralyze/burn.

Fragos
September 12th, 2012, 12:56 AM
Each Neutral role has their own goals. Killing roles will have a goal to destoy Town, Mafia, and Rebels (unless converted by Rebel's Overwork). Killing neutrals CAN win with each other. Rebels need to eliminate Mafia, killing Neutrals, and Town Power roles before they are able to win. Other neutrals have their own objectives.

Serial Killer
Can kill one person every night. Wins once all oppostion has been eliminated. Has one auto-use vest. Will kill anyone who tries to roleblock him.
Overwork - Murderous Intent: You next kill ignores any healing, protection, or night immunity you target has. Dos not prevent Bus Driver from switching his target and does not prevent Bodyguard from counterattacking you (his target still dies).

Mass Murderer
Can visit one person's house and kill everyone present in that player's house. Wins once all oppostion has been eliminated. Can target self, but does not prevent enemies from attacking him. Has one auto-vest. The Mass Murderer must rest for 1 night if he performed 2 or more kills.
Overwork - Texas Massacre: You cannot be roleblocked, and you will kill your exact target and anyone else who visit your target's house.

Arsonist
Can burn one person, or ignine all people previously burned. Wins once all oppostion has been eliminated. Has one auto-vest. Can ignite only at night. Targets will know if they are burned.
Overwork - Sticky Oil: Burns your target in sticky oil. If your target visit someone else on your Overwork night, that person will be burned as well (counts for multiple targets too).

Electro Maniac
Can paralyze one person, or kill already paralyzed person. Paralyzed people have 25% chance of being roleblocked each night (including the same night they are paralyzed). If one paralyzed person visits another, they will both electrocute. Wins once all oppostion has been eliminated. Has one auto-vest. Targets will know if they are paralyzed. Can paralyze self. Cannot be roleblocked by his own paralyze effect, but will lose hist vest or die if he becomes electrocuted.
Overwork - Electric Overload: You will paralyze 3 uncharged players. The Electro Maniac must rest for 1 night after performing his Overwork.

Ravager
You can kill one person every other night. Wins once all oppostion has been eliminated. Has one auto-vest. While not ravaging, you can use your last target's normal action (including kill). The stolen ability is one-use, and you can override it with your Overwork.
Overwork - Ravaging Spree: You will use Overwork action of your last ravaged target in place of normal action.

Killer Agent
Can kill one person every night. Wins once all oppostion has been eliminated. Has one auto-vest. Appears as Citizen to investigators and can be "recruited" by Masons and Rebels, but still retains his original goal. Sheriff will always see Killer Agent as "neutral killer", and overworking Investigator can correctly detect him as well.
Overwork - Your Eternal Reward: You will kill and disguise yourself as your current target and your original body will be cleaned. If you kill a Mafia, Mason, or Rebel that way, you will immediately gain access to their respective night chat (and lose access to any previous chat if you were "recruited" before). Your Overwork will fail if your target survives the attack.

Rebel
You can recruit one Citizen every night. If you visit a Mason or Town Elder, they will know who are you. If Rebel numbers reach 3, then you can choose to kill instead of recruiting. Wins once all Mafia, killing Neutrals and Town Power roles are eliminated.
Overwork - Propaganda: You can recruit any non-Mafia role during Overwork night, and your recruiting priority will take effect before any kills. Works only once for entire Rebel team, however any Rebel can use it. Your new recruit will keep his normal abilities, but will be unable to use his Overwork anymore. Your Overwork will fail if you try to recruit Mafia, Town Elder, or Mason, and Killer Agent will still retain the goal of killing you, so be careful!

Witch
Can confuse one person to make then visit visit another person. Witch wins if she survives and Town loses.
Overwork - Fatal Attraction: Confuses two target players, forcing then to visit each other.

Corrupt Journalist
At the beginning of night, you can ask for an article from your target. The article will be posted on the next night. Corrupt Journalist wins if Town loses.
Overwork - Paper Hoax: Instead of interviewing a person, you will stay in house and forge an article of any content yourself. You can forge either a normal interview or Hot Interview. Forged interviews can be used to defend possible scum roles and cause confusion in town.

Amnesiac
During the night, can remember any role in the graveyard, excluding Guildmaster and Town Elder. Can only use his own Overwork instead of a picked role's Overwork. Wins if he survives once game ends, or using his new role win conditions. Does not get vests from remembering Neutral Killing roles. Town will be notified if Amnesiac remembered a role
Overwork - Sudden Amnesia: Activate only after you have remembered a role. You will turn back into Amnesiac with the ability to choose role from the graveyard again. Town will not be notified of that, and you can still use your last role's night action during Overwork. You also have the option to replace yourself with a reserved player.

Jester
Wins once he is sussesfully lynched during the day. Once Jester is lynched, one random guilty voter will commit suicide on the folllowing night. Can annoy target player, even during Overwork night
Overwork - Lucky Day: If Jester is lynched after Overwork night, three gulity voters will commit suicide instead of one.

Executioner
Has the goal to see his target lynched. Target is always town. Executioner will turn into Jester without Overwork if his target is killed at night. Can annoy his target at night.
Overwork - Nasty Plot: The Executioner will frame his target as role of his choice during Overwork night.

Survivor
To win, a Survivor must survive until any side wins. Survivor has 3 vests which must be used manually.
Overwork - Survival Instincts: Uses up 1 vest. If Survivor is attacked, paralyzed or burned during Overwork night, he will try to kill his attacker.

Student
Can target one player to become his mentor. Student and mentor will share a night chat. The Student's win objective is the same as his mentor. If the mentor dies, Student gets his role, loses Overwork and town will be notified of that.
Overwork - Hard Training: Activate only if your mentor is alive. You will use the same normal action as your mentor (you can even kill if he is Guildmaster or Mafioso for example).

Skyper
At the start of the game, can pick one player to become his teammate. Skyper does not know the role or alignment of his friend. Each night, Skyper can send a message to his target (including Overwork night), which will be received the next night (Skyper will not leave his house). Skyper's goal is to see his target's faction win - but he must find out his target's alignment first. Skyper's win condition does not change if his target becomes disgused, however, the disguiser will receive Skyper's messages in place of his target. If all members of his target's faction are dead, then Skyper will commit suicide (unless Overwork effect was used).
Overwork - Switcheroo: If your friend dies on the Overwork night or is lynched on the same day, he will show up as Skyper in the graveyard and you will take his role in place (this will give your target another chance to win with you if he was Neutral Killer for example) Does not work if your target was killed by a disguser.

Nick
September 12th, 2012, 01:09 AM
I like the idea of the possibility being 1 of three setups.
Like Crypt said, though, Orange mafia will be the first to know if setup 1 produces, and if setup 2 produces, red mafia will be the first to know. Which isn't that big of a deal in the case of setup 2, imo, but idk. :P

Perhaps Mafia and Rebels are supposed to know?

If not, make it 3 Hidden Any!

No death description I suppose?

Fragos
September 12th, 2012, 01:46 AM
Death descripions are on, but even with then I am sure that people will not be able to recognise immediately what setup will appear in game. Orange Mafia can choose not to kill, for example. And Rebel is possible to appear even if setup is not set as "Revolution".

Here is what Investigators and Consiglieres will see when they are not overworking:

Sheriff/Investigator/Consigliere/Executioner
Detective/Blackmailer/Skyper
Lookout/Framer/Electro Maniac
Janitor/Grave Robber/Coroner/Witch
Vigilante/Jailor/Mafioso/Fabricator/Ravager
Doctor/Serial Killer/Drug Dealer
Veteran/Mass Murderer/Survivor
Bus Driver/Arsonist
Citizen/Guildmaster/Jester/Town Elder/Killer Agent
Mason/Rebel/Student/Enforcer
Bodyguard/Escort/Consort
Journalist/Corrupt Journalist/Actress/Amnesiac

If a non-Mafia role is converted by Rebel's Overwork, it will show up as Mason/Rebel as well.

Fragos
September 12th, 2012, 09:18 AM
Finally here is the current order of night actions. With this, the Nasty Rumors setup should be complete.



Jailing
Journalist Interviews
Night Chats Open
Bodyguard Protects
Veteran Alert / Survivor Vest use
Witch Controls
Escort / Consort Blocks / Enforcing
Lookout / Detective Actions
Bus Driving
Framing
Investigations
Actress picking role to act / Skyper Switcheroo
Electro Maniac charging
Killing Actions / Dousing / Electrocution/ Jailor Execute
Disguises take effect
Rebel Recruiting / Mason Recruiting
Autopsies / Healing
Cleaning / Grave Robbing
Blackmailing / Drugs Take Effect
Amnesiac Remembers His Role / Student Chooses Mentor
Jailor Releases
Skyper sends his message
Publishing a Newspaper

BorkBot
September 12th, 2012, 10:12 AM
Bodyguard can protect Veteran without getting shot when he goes on alert?

What happens when masons and rebels recruit the same cit?

Escort/consort/enforcer/lookout/detective/witch/bodyguard all unaffected by bus driving?

Fragos
September 12th, 2012, 10:52 AM
Bodyguard can protect Veteran without getting shot when he goes on alert?

Why would Bodyguard protect a Veteran who can take care of himself? Besides, can you read Veteran's role card again? He will kill anyone who visits him, unless he is using Overwork alert.


What happens when masons and rebels recruit the same cit?

Rebel recruits first, then mason bludgeons the citizen that was recruited.


Escort/consort/enforcer/lookout/detective/witch/bodyguard all unaffected by bus driving?

They are affected. But those actions comes first just to make sure that bus driver is roleblocked/controlled before any actual switch will take place.

BorkBot
September 12th, 2012, 12:10 PM
Why would Bodyguard protect a Veteran who can take care of himself? Besides, can you read Veteran's role card again? He will kill anyone who visits him, unless he is using Overwork alert.

Because the bodyguard pierces night immunity and the veteran doesn't. Will he kill the journalist as well then? If the veteran kills all of his visitors, it'd make sense if he was first in the order of operations.

Fragos
September 12th, 2012, 11:35 PM
Sigh... Now you need to re-read Bodyguard's card as well... Bodyguard can piece night immunity only when he is Overworking. But I understand what you mean.

If veteran is interviewed by Journalist, he can choose not to go on alert or use Overwork alert. That way Journalist won't be killed by Veteran.

BorkBot
September 13th, 2012, 07:35 AM
Rebel Recruiting / Mason Recruiting
Autopsies / Healing
Cleaning / Grave Robbing
Blackmailing / Drugs Take Effect
Amnesiac Remembers His Role / Student Chooses Mentor

Does any of these actions not occur if the player is killed before they can execute it?

Does the actress change investigation results on herself? On the same night?


Bodyguard Protects
Veteran Alert / Survivor Vest use
Witch Controls

Which ones of these can be roleblocked? Witched?

Nick
September 13th, 2012, 07:49 AM
Jester Overwork has no benefits to Jester.

Make it -1 vote to lynch?

Fragos
September 13th, 2012, 07:52 AM
You are strict, Borky... Well i'll answer your questions anyway.


Rebel Recruiting / Mason Recruiting
Autopsies / Healing
Cleaning / Grave Robbing
Blackmailing / Drugs Take Effect
Amnesiac Remembers His Role / Student Chooses Mentor

Does any of these actions not occur if the player is killed before they can execute it?

Killing comes before recruiting, so this can be interrupted.
Same with autopsies and healing.
Cleaning will occur before player's death; if that player will not die after that, nothing will happen. So Janitor can clean Mafia's target even if he dies on the same night as well.
Grave Robber CAN target a person that is alive, but only if he is sure that that target will die on the same night.
Blackmailing and drugging will take effect even if Blackmailer and Drug dealer die on the same night.
Of course Amnesiac and Student must be alive by the end of night in order to pick their new role/mentor.


Bodyguard Protects
Veteran Alert / Survivor Vest use
Witch Controls

Which ones of these can be roleblocked? Witched?

Bodyguard can be roleblocked only if he is not overworking. Veteran cannot be roleblocked while on alert, i'll add this to his role card. Survivor can be roleblocked in any case.
Most of the roles above can be witched, but Witch will die and fail if she tries to control a Veteran under alert. Witch all alos force a Survivor to use his vest. Nothing happens if Witch targets a Veteren who is not on alert.

Fragos
September 13th, 2012, 07:55 AM
Jester Overwork has no benefits to Jester.

Make it -1 vote to lynch?

Just a possibility of losing 3 players after Jester mislynch can drive the people into uneasiness. Well, the only benefit the Jester will receive is a huge satisfaction if he actually succeeds with his Lucky Day.

Fragos
September 13th, 2012, 07:57 AM
And Borkbot, I will go on vacation soon, so if you have extra questions, ask then! I have 2 days left before my vacation.

BorkBot
September 13th, 2012, 10:32 AM
I was asking about those things because from some other questions I asked, the order of operations you use led to some non-standard behaviour. Just wanted to make sure what happens under which circumstances.

With those things clarified, people will know how the game will play and they can use that info to decide which game they want to vote for in the poll.

Fragos
October 7th, 2012, 03:40 AM
What is the status of FM XV? Do we really need to wait until Blazer's M-FM ends?

BorkBot
October 7th, 2012, 07:03 AM
He hasn't told me what's up. Last time I checked, FM was imminent. I'll ask again..

And yeah.. at present I think it really is best not to have more than 1 MFM/FM running at a time. (though a few SFM is possible)

BorkBot
October 7th, 2012, 11:08 AM
FM15 is still set to start soon. Patience is your friend :)

Fragos
November 17th, 2012, 12:16 AM
Added Killer Agent to the role list! If there would be Masons or Rebels in the game, then there is a good chance for Killer Agent to appear there as well. Remember, the complete role list is not finalized yet, so ANYTHING can happen in the game.

Fragos
November 21st, 2012, 01:12 AM
Those accounts will be availible for use to players after the game starts:

M-FM Bidoof
M-FM Celebi
M-FM Chatot
M-FM Cresselia
M-FM Darkrai
M-FM Diglett
M-FM Drowzee
M-FM Dusknoir
M-FM Grovyle
M-FM Lapras
M-FM Loudred
M-FM Magnezone
M-FM Manaphy
M-FM Marill
M-FM Minun
M-FM Plusle
M-FM Skuntank
M-FM Sunflora
M-FM Uxie
M-FM Wigglytuff

If you don't like the current theme, you can always ask me to change it.

creedkingsx
November 21st, 2012, 01:24 AM
At first I thought Gen 4
But then I was like naw

BorkBot
November 21st, 2012, 09:43 AM
Not sure what the added benefit for anon accounts is with this setup, but if you win and insist on using them, please label them with the prefix: "M-FM" instead of "N-FM"

It makes it easier for mods to find, manage and clean up accounts.

Fragos
November 21st, 2012, 09:50 AM
Yeah, got it. But the poll is not over yet! I'll contact you with PM to reveal you important information about the game.

BorkBot
November 21st, 2012, 09:52 AM
I did say IF you win ;)

Damus_Graves
November 21st, 2012, 09:53 AM
I did say IF you win ;)

*takes notes*

Fragos
November 24th, 2012, 12:15 AM
I now accept Frequently Asked Questions. Feel free to ask me anything, and I will answer!

Damus_Graves
November 24th, 2012, 12:26 AM
Are the OverWorks a one time use deal (with exceptions to Town Elder)

Fragos
November 24th, 2012, 01:48 AM
Are the OverWorks a one time use deal (with exceptions to Town Elder)

Yes, they are one time use deal. But if you are roleblocked during your Overwork, you can try your Overwork again on the next night. Note that certain Overwork abilities cannot be roleblocked and only they are through, you can't use then anymore. Pick a perfect night/day to use your Overwork. But be aware that Will of the Guildmaster can prevent ALL players (inculding his teammates) to use Overwork abilities on a single night.

The Town Elder's ability to make two lynches instead of one works only ONCE, and only if his identity is revealed to town.

Blazer
November 24th, 2012, 02:55 PM
I now accept Frequently Asked Questions. Feel free to ask me anything, and I will answer!

How much wood could a wood chuck chuck if a wood chuck could chuck wood?

Fragos
November 25th, 2012, 01:48 AM
Zero.

No, seriosly, ask anything that is RELATED to the game.

Glip
November 25th, 2012, 11:41 AM
M-FM Bidoof
M-FM Celebi
M-FM Chatot
M-FM Cresselia
M-FM Darkrai
M-FM Diglett
M-FM Drowzee
M-FM Dusknoir
M-FM Grovyle
M-FM Lapras
M-FM Loudred
M-FM Magnezone
M-FM Manaphy
M-FM Marill
M-FM Minum
M-FM Plusle
M-FM Skuntank
M-FM Sunflora
M-FM Uxie
M-FM Wigglytuff

Okay, I've heard of Diglett, Drowzee, and Wigglytuff but... wtf are the rest of those?

Damus_Graves
November 25th, 2012, 11:43 AM
Diamond + Black pokemon?

Glip
November 25th, 2012, 11:48 AM
Diamond + Black pokemon?

Never heard of 'em. Sounds like a hoax to me.

Fragos
November 26th, 2012, 05:35 AM
Okay, I've heard of Diglett, Drowzee, and Wigglytuff but... wtf are the rest of those?

You knew nothing about pokemon of 2nd generation and beyond? You really are late behind the others. Let the Wikipedia (or even better Bulbapedia) enlighten you! 8)

Fatalis
November 26th, 2012, 05:42 AM
Pokemon Black and White is so disappointing to me