PDA

View Full Version : S-FM: Paranormal Case Studies



Damus_Graves
August 28th, 2012, 06:46 AM
(Thank you for the role list/cards and win conditions Appley!!!)
{This shall take place after the current FM ends and of course if it gets approved}

Deep within the Amazon jungle, there lies a secret facility dedicated to the study of the otherworldly. They have furthered our medical cures and given us the means to defend our planet from possible invasion. But, the beings inside are showing increased intelligence and they want out...

Role list:
Hidden Town Power - Head of Research: Dr. Jones
Hidden Town Power - Lead Scientist: Dr. Williams
Hidden Town Power - Chief of Security: Hank
Hidden Town Power - Chief Executive Officer: Mr. Green
Hidden Town Power - Lead Benefactor: Dennis Robertson
Security Guard(Citizen)
Security Guard(Citizen)
Security Guard(Citizen)



Alien Mother(Godfather) - Seri'kal
Alien(Hidden Mafia)
Alien(Hidden Mafia)


Patient X(Killing Neutral) - X
Test Subject Y(Random Non Killing Neut.) - Y


Possible Hidden Town Power Roles: Vigilante, Doctor, Sheriff, Investigator, Escort, Lookout, Mayor, Detective and Bodyguard
Armorsmith
Gunsmith.
Possible Hidden Mafia Roles: Framer, Consort, Consigliere, Graverobber, Mafioso, and Blackmailer.
Possible Random Neutral: Arsonist/ Serial Killer
Student, Executioner Jester, and Witch.


The Town must kill the Witch, the Mafia, and the Killing Neutrals.
The Mafia must kill the Town, and the Killing Neutrals
The Killing Neutrals(SK/Arson) must kill the Town, and the Mafia.
The Witch will win with everyone except town.
The Student will take his masters Win Conditions.
The Executioner must lynch his target.
Survivor must survive.
The Jester must get lynched.


Citizen/Godfather/Mayor/Jester - This Person is an important person.
Bodyguard/Mafioso/Vigilante/Gunsmith - This Person has a lot of weapons.
Arsonist/Armorsmith - This person smells of smoke and fire.
Investigator/Consigliere - This person looks though peoples belongings.
Lookout/Blackmailer - This person is a keen listener.
Escort/Consort/ - This person spends time with other people at night.
Sheriff/Executioner/Framer - This person study's people.
Student/Witch - This person was seen talking to people.
Detective/Graverobber - This person was seen sneaking about.
Doctor/SK - This person has knives





All non-gf/consig roles have the option to become mafioso when gf dies or alone

Immune to detection
Has one auto immune vest
can kill without mafioso

Target can not talk for the day

Can only steal twice

Immune to roleblocking

Can Frame as any evil role excluding Godfather

Detects exact role
Becomes Godfather upon godfathers death

no options


Can give weapon twice

Can give Armor twice

Can not detect exact role

can detect Mafia
can detect Serial Killer
can detect Arsonist

Votes count for 3
Can be healed

ignores immunity
Limited to two shots

Ignores detection immunity

Can not be roleblocked

Knows if target got attacked

Ignores immunity

ignores detection immunity


Kills roleblockers
Has an auto use bullet proof vest

target does not know if doused
can douse and kill in the same night
attack can be healed
attack does not ignore immunity

Limited to three auto-use vests

Hammered Voter suicides
Has one auto-use vest

If master is mafia: Becomes Mafioso upon master's death
If Master is SK/Arson: Becomes Master's role upon Master's death
If Master is Town: Becomes Citizen upon Master's death.

Can cause self-targets

Target is not always town




Student looks for master (n1 only)
Amnesiac choosing role
Lookout
Roleblocks
Witching
Bus Driving
Framing
Investigations
Detective
All Kills
Doctor heals
Student looks for master (After n1)
Bodyguard saves
Gun/Armor giving
Arsonist douses
Blackmailing
All Mafia power roles (excluding Consort and Consigliere)
Annoy

Rules:
You must send me a PM, even if you don't have a night action. Failure will result in Modkilling.
Breaking the Blackmailer rule will result in Modkilling.
Do not copy or quote PM's from me.
I can change the rules anytime before the game starts.
Night Chat will be provided for the Mafia.
Game will start at Day 0. Day/Night cycles are 24 hours each.
DO NOT EDIT POSTS
Do not reveal RP names.
All questions must be asked in Green.
Skip day votes must be done in Cyan
Vote to lynch in red
You may not PM other players if they are alive

Cryptonic
August 28th, 2012, 06:57 AM
Test Z and Y are both Random Neutral, but different colors. However, there is only one list for Possible Random Neutrals.
What is this supposed to imply?
One will be evil and one will be benign?

Espozito
August 28th, 2012, 07:04 AM
I'd like to play this, though i want to know, what are these roles supposed to be? Abilites, goal, etc.
Armorsmith
Gunsmith.
Graverobber (Janitor?)
Student

Damus_Graves
August 28th, 2012, 07:07 AM
@Cryptonic
It was a mistake on my part, Word doesnt read the color codes like sc2mafia does. One can either be evil or benign, both can not be killing.
Also, one should have been set to benign.

@Espozito
The Armorsmith can give one use immunity to people
Gunsmith - one use vigilante shot (this and Armorsmith are town)
GraveRobber - steal an ability from the graveyard and use it the next night(Mafia)
Student - Alignment Amnesiac(Benign Neutral)

Cryptonic
August 28th, 2012, 07:26 AM
@Cryptonic
It was a mistake on my part, Word doesnt read the color codes like sc2mafia does. They can either be evil or benign, they can not be killing.

@Espozito
The Armorsmith can give one use immunity to people
Gunsmith - one use vigilante shot (this and Armorsmith are town)
GraveRobber - steal an ability from the graveyard and use it the next night(Mafia)
Student - Alignment Amnesiac(Benign Neutral)

Student isn't an Amnesiac.
Student picks one living person and gains a night chat with them. They also take on their target's Win Condition.
Unless you're just making a role with the name Student, cause that's fine too.

Damus_Graves
August 28th, 2012, 07:27 AM
Oh.. thanks Cryptonic.

Cryptonic
August 28th, 2012, 07:28 AM
Oh.. thanks Cryptonic.

Just letting you know what the role is. If you prefer to do it this way, don't let that stop you. It's your game.

BorkBot
August 28th, 2012, 08:00 AM
Please include full rolecards so that it's completely clear what each of them does. Not everyone might be familiar with the SC2 mafia roles and I can imagine that more people won't know what the non-SC2 mafia roles do, and to be honest I'm not completely sure myself what your grave robber does either. I've seen different incarnations of it. Some can steal one night and must use that ability the next night, some can hoard abilities and use them later, some can use their stolen abilities twice, some can steal and use their stolen ability immediately, etc.

Clarity is king :)

Also order of operations:
- Escort/Consort aren't affected by witching or bus drives
- Witch isn't affected by bus drives
- Detective can't see any of these actions:

Student looks for master (N1 only)
Roleblocks
Witching
Bus Driving
Lookout
Investigations

- Lookout can't see any of these actions:

Student looks for master (N1 only)
Roleblocks
Witching
Bus Driving
- Frames don't affect any investigative roles
- Doctor heal won't go through if he gets shot himself
- Bodyguard protection won't take place if he gets shot himself

Intended?


Blackmailed target can still vote? If so, you might want to put a limitation on his voting. Otherwise the target can simply answer to multiple choice questions all day long by voting people.

Is a godfather/mafioso required to kill at night? Or can the mafia vote to send a player of their choosing to perform the kill?

Damus_Graves
August 28th, 2012, 08:09 AM
@BorkBot
The BG/Doctor was intended.
Blackmailed targets can vote. I'll add a limit
I added framer's to O.O.O just before investigating, they affect Sheriff/Investigators.
Mafia can choose who to send a night.

I thought i had set the lookout/detective roles to see all but amnesiac taking a role+Student choosing master. I'll edit that

BorkBot
August 28th, 2012, 09:26 AM
Generally, the detective and lookout see everything that happens after their visitation, unless otherwise noted (listing exceptions is necessary if you want them to see BD/block/witching).

Now, the lookout can't be roleblocked or affected by BD/witch and the detective still doesn't see sheriff/investigator/consig visits.

On your OoO, "all mafia power roles" is now just the grave robber ;)


I think what you may want is this:

Student looks for master (n1 only)
Amnesiac choosing role
Bus Driving
Witching (can manipulate bus driver)
Roleblocks (can block witch and bus driver)
Lookout/Detective (can see witch/bd/roleblocks)
Framing (can frame detective results)
Investigations
All Kills
Doctor heals
Student looks for master (After n1)
Bodyguard saves
Gun/Armor giving
Arsonist douses
Blackmailing
Graverobber
Annoy

Damus_Graves
August 28th, 2012, 09:28 AM
Oh alright. Am i still missing anything?

creedkingsx
August 28th, 2012, 09:43 AM
Am I derpy in counting 15 people?

BorkBot
August 28th, 2012, 09:47 AM
Am I derpy in counting 15 people?

You're right, the limit is 13. I think he added more neutrals though, I didn't see that purple one before and it doesn't have a "possible roles" listing.

Damus_Graves
August 28th, 2012, 09:48 AM
Edited ^.^

took out a town and neutral any

And that was my derp for putting in 15

Damus_Graves
August 31st, 2012, 05:05 PM
Made changes:

Removed post requirement.
Added the ability to PM

BorkBot
September 3rd, 2012, 11:15 AM
I strongly recommend against allowing PMs. In SC2 Mafia there's accountability for PMs because you can see when someone sends a message and who they're sending it to. In FM it's rather broken, and it's forbidden in most setups.

If you allow it here, chances are that people will do it in other games as well because they assume it's okay. It can potentially ruin other peoples' games in the future.

Blazer
September 3rd, 2012, 11:16 AM
I strongly recommend against allowing PMs. In SC2 Mafia there's accountability for PMs because you can see when someone sends a message and who they're sending it to. In FM it's rather broken, and it's forbidden in most setups.

If you allow it here, chances are that people will do it in other games as well because they assume it's okay. It can potentially ruin other peoples' games in the future.

Yayaps FM. Set different example for FMs xD

creedkingsx
September 3rd, 2012, 11:20 AM
I have my own system for pming that is legit. But that is my secret for if I ever host.

BorkBot
September 3rd, 2012, 11:51 AM
Yayaps FM. Set different example for FMs xD
Those rep messages were awful. They completely killed the day chat. It's good that they were banned quickly after that.

Damus_Graves
September 3rd, 2012, 04:36 PM
Ok. Removed it.

BorkBot
September 24th, 2012, 01:24 PM
Fix this:

Possible Random Neutral: Arsonist, Student, Executioner
Serial Killer, Jester, and Witch.

Seems like the top 3 should be killing neutral and the lower 3 should be random neutral. Then I'll approve.

Damus_Graves
September 24th, 2012, 01:27 PM
Done.

Glip
September 24th, 2012, 01:29 PM
Done.

/sign

Blazer
September 24th, 2012, 02:56 PM
Inb4 host of mfm XIII banz sfms.
Wait...

Damus_Graves
September 24th, 2012, 02:58 PM
Inb4 host of mfm XIII banz sfms.
Wait...

I'll still host.

can the approval get official so i can post the sing up thread

BorkBot
September 24th, 2012, 03:12 PM
Done.
Are you sure? Doesn't look like it to me...


Patient X(Killing Neutral - X
Test Subject Y(Random Neut.) - Y

Does not correspond with


Possible Random Neutral: Arsonist, Serial Killer
Student, Executioner Jester, and Witch.

It's not clear to me if test subject Y can also be a killer or not.

Damus_Graves
September 24th, 2012, 03:17 PM
Test Subject Y(Random Non Killing Neut.) - Y

good?


I had thought you were talking about an incomplete neutral role list..

BorkBot
September 24th, 2012, 03:20 PM
Would've been simpler if you had just labeled it like so:
Possible Killing Neutral: Arsonist, Serial Killer
Possible Random Neutral: Student, Executioner Jester, and Witch.

But yeah.. approved.