Zack
April 27th, 2011, 12:54 AM
Option in menu to display cause of death when someone dies. It used to always show the cause of death, but not anymore. Default should be yes.
The reason i'm suggesting this is because some people are too stupid to know what type of killer is out there, even after the investigator gave information and cofirmed the role of the sheriff.
I was vigilante, I survived until the end and had one shot left for the last arsonist to take and die and the town would win. Investigator informed the others that I carry weapons, yet the dumb escort and sheriff still considered the option of there being a serial killer (2 random neutral roles). Result: Escort blocked me at night as I was about to kill the arsonist, arsonist burned the noob escort and the pro investigator. Then the dumb sheriff decides i'm a serial killer! And the thing is, that arsonist wasn't even smart, the town lost simply because the escort and sheriff were dumb.
So I beg you, bring back the cause of death when people die. "Riddled with bullets at close range", "Stabbed repeatedly", "Shot by a high caliber gun", "Burned to death", etc. Its only logical that once someone dies we know how he died.
Optional: Cause of death will display only if a doctor, a sheriff or an investigator are still alive. If a janitor sanitized the target the cause of death will not be known.
Some other suggestions:
1. Masons should have 1 bulletproof vest. Well, or an option to have it that can be enabled/disabled.
2. Funny one, but also interesting: Masons should be able to vote to kill someone at night, like the mafia, but only once per game. They won't use weapons, they'l strangle their target to death (shown as cause of death: strangled). One mason alone cannot kill, must have at least two remaining - and they must choose the same target. Message to the victim: "You were strangled by Masons".
2. Arsonist will bypass godfather immunity and bulletproof vests. Fire is deadly you know.
3. Change the Godfather's immunity, to the following setting, which can be disabled.
The mafia will die for the godfather, in the following order:
If a cosigliere is present, he will take the first hit and the godfather will know who did it and the role of who did it. Next any Mafioso will take the hit, the killer will not be revealed to the godfather. Next any Consort will take the fall. Then Janitors. Framers refuse to die for the godfather and will become mafioso after his death.
Doctor's heal will not work if he heals the godfather and someone else takes the hit, only if the doctor healed the person who defended the godfather then that person will be saved. If that person is the consigliere, then all the better for the mafia, silly doctor.
The one who tried to kill the godfather will recieve no message, he will only know his kill failed for some reason.
Following the previous suggestion, Arsonist will ignore this option, if he targets the godfather he will succeed.
4. Godfather can recruit SK, Witch and Survivor to the mafia. It will be a night command that will prevent the mafia from killing the same night. The godfather should be 100% certain his target is one of the roles and also willing to join, it is a big risk. Whoever the godfather tries to recruit will receive a message and will know the godfather's identity. SK will become Mafioso if he joins, Survivor will become Janitor, Witch will become Consort. Joining will make them lose their previous role, and possibly recieve less points for winning (especially SK), so they have to choose wisely.
4. Investigation inheritance. If a sheriff or investigator dies, all his investigation notes will pass to the sheriff if there is one left, if not then to an investigator. If no sheriff or investigator remain, then the vigilante will recieve the notes. Otherwise the notes will be lost. If a Janitor sanitized the target the notes will not pass on, likewise if the Arsonist was the killer (notes get burned). This will be an option in sheriff and investigator roles, "Keeps logs of investigation", default: yes.
5. If not 4, then maybe this: Sheriff and Investigator get an automatic dying message telling the result of their last investigation target at the night of their death, this is in addition to the last will if they wrote one. Janitor can make this go away too.
The reason i'm suggesting this is because some people are too stupid to know what type of killer is out there, even after the investigator gave information and cofirmed the role of the sheriff.
I was vigilante, I survived until the end and had one shot left for the last arsonist to take and die and the town would win. Investigator informed the others that I carry weapons, yet the dumb escort and sheriff still considered the option of there being a serial killer (2 random neutral roles). Result: Escort blocked me at night as I was about to kill the arsonist, arsonist burned the noob escort and the pro investigator. Then the dumb sheriff decides i'm a serial killer! And the thing is, that arsonist wasn't even smart, the town lost simply because the escort and sheriff were dumb.
So I beg you, bring back the cause of death when people die. "Riddled with bullets at close range", "Stabbed repeatedly", "Shot by a high caliber gun", "Burned to death", etc. Its only logical that once someone dies we know how he died.
Optional: Cause of death will display only if a doctor, a sheriff or an investigator are still alive. If a janitor sanitized the target the cause of death will not be known.
Some other suggestions:
1. Masons should have 1 bulletproof vest. Well, or an option to have it that can be enabled/disabled.
2. Funny one, but also interesting: Masons should be able to vote to kill someone at night, like the mafia, but only once per game. They won't use weapons, they'l strangle their target to death (shown as cause of death: strangled). One mason alone cannot kill, must have at least two remaining - and they must choose the same target. Message to the victim: "You were strangled by Masons".
2. Arsonist will bypass godfather immunity and bulletproof vests. Fire is deadly you know.
3. Change the Godfather's immunity, to the following setting, which can be disabled.
The mafia will die for the godfather, in the following order:
If a cosigliere is present, he will take the first hit and the godfather will know who did it and the role of who did it. Next any Mafioso will take the hit, the killer will not be revealed to the godfather. Next any Consort will take the fall. Then Janitors. Framers refuse to die for the godfather and will become mafioso after his death.
Doctor's heal will not work if he heals the godfather and someone else takes the hit, only if the doctor healed the person who defended the godfather then that person will be saved. If that person is the consigliere, then all the better for the mafia, silly doctor.
The one who tried to kill the godfather will recieve no message, he will only know his kill failed for some reason.
Following the previous suggestion, Arsonist will ignore this option, if he targets the godfather he will succeed.
4. Godfather can recruit SK, Witch and Survivor to the mafia. It will be a night command that will prevent the mafia from killing the same night. The godfather should be 100% certain his target is one of the roles and also willing to join, it is a big risk. Whoever the godfather tries to recruit will receive a message and will know the godfather's identity. SK will become Mafioso if he joins, Survivor will become Janitor, Witch will become Consort. Joining will make them lose their previous role, and possibly recieve less points for winning (especially SK), so they have to choose wisely.
4. Investigation inheritance. If a sheriff or investigator dies, all his investigation notes will pass to the sheriff if there is one left, if not then to an investigator. If no sheriff or investigator remain, then the vigilante will recieve the notes. Otherwise the notes will be lost. If a Janitor sanitized the target the notes will not pass on, likewise if the Arsonist was the killer (notes get burned). This will be an option in sheriff and investigator roles, "Keeps logs of investigation", default: yes.
5. If not 4, then maybe this: Sheriff and Investigator get an automatic dying message telling the result of their last investigation target at the night of their death, this is in addition to the last will if they wrote one. Janitor can make this go away too.